Aersia
Events for November 2026
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Welcome to Aersia!
Aersia is a gaming-centric community and home of the popular Vidya Intarweb Playlist(vip.swf or the superior modern version) and other playlists with blue/orange contrasts!
Would you like to know more?
Oct
31
Sometimes, the scariest thing is expecting something terrifying, only for it to turn out not scary at all. Well, this update is one of those times. There's absolutely nothing scary about it! But it's Halloween, damn it, so you should be pissing your pants anyway!
This particular update is just to balance out all the tracks I've been adding from Japanese games, so everything is 100% grade-A western-sourced. Most of it's just indie games, fan games, and unreleased rom hacks.
Code:
Ace Combat 8: Wings of Theve - Song of Wings -Rise Above- Ace Combat 8: Wings of Theve - Everflow Ace Combat 8: Wings of Theve - A Thousand Points of Light Ace Combat 8: Wings of Theve - Hortus Legis Alti Ace Combat 8: Wings of Theve - Times are Changing II
Sep
18
We had an update a while back that added a big bunch of Dynasty Warriors tracks. Now it's time to top off the Musou(Warriors) series with Samurai Warriors and Warriors Orochi!
Code:
Dynasty Warriors 7 - Male Roar (Guanqiu Jian & Wen Qin's Rebellion - Jin) Dynasty Warriors Online - A LAST DECISIVE BATTLE (Showdown - Attack) Samurai Warriors 2 - Rescue Samurai Warriors 2: Xtreme Legends - Komaki-Nagakute -XL2 Mix- Samurai Warriors 2: Xtreme Legends - Mercenary Mode -Important Request- Samurai Warriors 3 - A Fighting Chance Samurai Warriors 3 - Empty Shell (Shizugatake) Samurai Warriors 3 - Impenetrable Fortress (Odawara Castle) Samurai Warriors 4 - God of War Samurai Warriors 4 - Beginning - Initial Skirmish Samurai Warriors 4 - Shattered Sky (Uesugi) - Kawanakajima Samurai Warriors 4 - Corridors Samurai Warriors 4: Empires - Kawanakajima - Redux Samurai Warriors 4: Empires - Okehazama - Redux Samurai Warriors 4: Empires - In the...
Sep
06
Finally, after weeks of Codex resets and 3 GSD-generated phases, jQuery has finally been expunged from VIPVGM! The main script may have gotten significantly larger, but it's no longer dependent on the bloated jQuery and jQuery UI libraries! These libraries were used to streamline coding and handle animations, but thanks to the power of AI, they're no longer needed and can just be magically poofed away. Of course, I still had to do some fine-tuning, because some animations and UI elements didn't look right.
- Refactored code to remove dependency on jQuery and jQuery UI libraries! This cuts out a bunch of overhead and will improve loading efficiency by, like, a lot of milliseconds!
- UI animations and popup messages are slightly different but look slightly better than before!
- VIPVGM now honorably respects your system's "Reduce Motion" preference when enabled,...
Aug
08
This is part 2 of the last update, because apparently one batch of summery music wasn't enough. Same unbearable heat, different games, now with 1000% added humidity! You know the drill.
Code:
Age of Empires IV - Age of Empires IV Main Theme
Code:
Granblue Fantasy: Versus - Noble Execution Granblue Fantasy: Versus - Platinum Sky Granblue Fantasy: Versus - Dragon Knights Granblue Fantasy: Versus - Weißer Drache Granblue Fantasy: Versus - Legendary Edition - Morning Light Hymnus Granblue Fantasy: Versus - Legendary Edition - Peace and Quiet Granblue Fantasy: Versus - Legendary...
Jul
23
Here's a small code update, mostly backend that no normal person would notice.
- The next track is now pre-selected when the current track starts playing! This eliminates milliseconds of RNG processing time to select the next track when the current track finishes.
- Added KACA (Paypal) Donators right below Patreon Patrons!
- Added an optional "sub"(subtitle) property for tracks. It blends seamlessly into the displayed game title while keeping the base game title programmatically separated for grouping and IGDB lookups. This new property distinguishes tracks from major content updates within a live-service game (i.e. events, scenarios, chapters, or song packs) and allows each update its own limited track allocation depending on the year it was released.
I think live-service games need a fair shake than just limiting them to 5 tracks. Gacha games just have too many bangers to ignore. Think of them like MMORPGs such as...
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© Jason Axelrod from 8WAYRUN.COM
