Aersia
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Donation Drive
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Welcome to Aersia!
Aersia is a gaming-centric community and home of the popular Vidya Intarweb Playlist(vip.swf or the superior modern version) and other playlists with blue/orange contrasts!
Would you like to know more?
Feb
15
This update was meant to be a filler update with nothing but a mish-mash of tracks in my backlog, but it turns out I have a bunch of this type of music, so I'm gonna put them all together and jam it into your face!
In honor of today, Singles Awareness Day, this update features tracks that evoke a bit of sentimentality, wistful longing, bewildering awe, and melancholy (not necessarily at the same time).
Code:
Tetris (CD-i) - irikachana - Level 0 - Another Day (Cover) Tetris (CD-i) - Foster's Freeze Tetris (CD-i) - Fondly Sarah
Code:
RiME - The Song of the Sea RiME - The King RiME - The Birth of an Island
Code:
Ōkamiden - Zencha - Stay Strong, Ayame Pokemon Ruby/Sapphire -...
Dec
18
https://vipvgm.net
Today is the VIP's 15th birthday! I'm terrible at making speeches, but I'm fairly competent at prompt engineering, so here's a word from ChatGPT:
I couldn't have said it better myself. Anyway, to make this update not pointless,...
Today is the VIP's 15th birthday! I'm terrible at making speeches, but I'm fairly competent at prompt engineering, so here's a word from ChatGPT:
Nov
24
https://vipvgm.net
I was gonna make this update an old games update, but it became almost entirely a Commodore update.
Anyway, the C64 was developed after the huge popularity of the Apple II. In fact, the C64 was and still is the highest-selling single computer model of all time, partially due to the fact that it was much cheaper compared to its competitors. A couple of other computers were out during that time, but they were objectively worse to play on and were thus outshined by the C64.
PC gaming went mainstream with the popularity of the C64, which, for some reason, was more popular in Europe than in the US. In fact, Europeans were still developing games for it well past its lifetime. It also helped that a wide variety of C64 game developers and composers were European.
The initial loading times on the C64 were notoriously long, lasting up to 30 minutes, since the most common distribution method was freakin' cassette tapes. Composers had to concoct some sick music...
I was gonna make this update an old games update, but it became almost entirely a Commodore update.
Anyway, the C64 was developed after the huge popularity of the Apple II. In fact, the C64 was and still is the highest-selling single computer model of all time, partially due to the fact that it was much cheaper compared to its competitors. A couple of other computers were out during that time, but they were objectively worse to play on and were thus outshined by the C64.
PC gaming went mainstream with the popularity of the C64, which, for some reason, was more popular in Europe than in the US. In fact, Europeans were still developing games for it well past its lifetime. It also helped that a wide variety of C64 game developers and composers were European.
The initial loading times on the C64 were notoriously long, lasting up to 30 minutes, since the most common distribution method was freakin' cassette tapes. Composers had to concoct some sick music...
Oct
17
This is somewhat of a small but critical update. You know the pop-up you see when you import/export your Chosen/Sourced/Blocked tracks? Welp, it turns out there's a 2000-character limit for them (on Chrome). That means when you have a lot of Chosen/Sourced/Blocked tracks, the text becomes truncated when you import/export them, causing a loss of data. That's no good!
Ergo, I fixed it by swapping the old pop-up with the update pop-up (the one that says "WARNING! UPDATE APPROACHING FAST!"). The text box in the pop-up has a character limit of: unfathomable! It sounds like a small tweak, but there were still 100 lines of code added.
So, in summary:
Sorry for all the lost tracks this bug may have caused. :foldedhands:
Ergo, I fixed it by swapping the old pop-up with the update pop-up (the one that says "WARNING! UPDATE APPROACHING FAST!"). The text box in the pop-up has a character limit of: unfathomable! It sounds like a small tweak, but there were still 100 lines of code added.
So, in summary:
- Fixed the character limit issue when importing/exporting Chosen/Sourced/Blocked tracks
Sorry for all the lost tracks this bug may have caused. :foldedhands:
Aug
30
https://vipvgm.net
I originally planned to make this update a showcase of awesome OSTs that came out this summer, but it ended up with just RPG OSTs.
HSR recently had its first story patch, which means another OST and another epic track.
And now for a competing gacha game of the same turn-based RPG genre, except this one has OSTs of a vastly different quality. I mean, it's almost incomparable, but it's a Squeenix RPG, so the music has to be top-notch. Imagine an RPG OST where half of the tracks are battle themes. Here's a 3-hour video of most of the battle themes in the game because I won't be able to put them all in the VIP....
I originally planned to make this update a showcase of awesome OSTs that came out this summer, but it ended up with just RPG OSTs.
Code:
Honkai: Star Rail - Samudrartha (feat. 优素)
Code:
Octopath Traveler: Champions of the Continent - Who Awaits on Greed's Path Octopath Traveler: Champions of the Continent - Chosen by the Light Octopath Traveler: Champions of the Continent - Orsazantos, the Creator
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© Jason Axelrod from 8WAYRUN.COM